Party games
Chinese Checkers
Hop across a star and bring ten marbles to the opposite camp.
Share a room code and play with friends.
Party games
Hop across a star and bring ten marbles to the opposite camp.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
For 2, 3, 4 or 6 players; five is not supported. Each has 10 marbles. Two use opposite camps, three alternate camps, four use two opposite pairs, and six fill every camp. Move one marble per turn: one adjacent step, or a hop over one adjacent marble of any color into the immediately empty space beyond. Chain hops may change direction. No captures, long empty jumps or jumps over two marbles. Any direction and intermediate camp are allowed. First to bring all ten to the opposite camp wins. No legal move passes automatically; if nobody can move, draw.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗