Party games
Farkle
A push-your-luck dice game for 2–8. Keep scoring dice, roll again or bank before you lose the turn.
Share a room code and play with friends.
Party games
A push-your-luck dice game for 2–8. Keep scoring dice, roll again or bank before you lose the turn.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
2–8 players; host goes first. Six dice, using the published PlayMonster scoring variant (three 1s score 300). Keep at least one fully scoring group after each roll, then reroll the rest or bank. All six scoring means six hot dice to roll again. Combinations only count within one roll. No scoring dice means a Farkle: lose unbanked points and end the turn. Your first bank must be at least 500. After anyone reaches 10,000, every other player has one last turn; highest score wins, ties allowed. The scoring table is on the board. No stakes, prizes or paid items; original visuals.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗