Party games
Ludo
Roll, race and bring all four tokens home.
Share a room code and play with friends.
Party games
Roll, race and bring all four tokens home.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
2–4 players, using Yellow Mountain Imports' published Ludo rules. This match ends when the first player brings all four tokens home. Everyone rolls to start; a unique highest roll starts, with tied highest rolls repeated. A six enters one token from base onto its start or moves an existing token, then grants another roll. The third consecutive six is discarded and the turn ends; the previous two moves stand. Move clockwise by the exact die value and finish exactly. Landing on a lone rival returns it to base. Two or more matching tokens form a blockade that only their owner may pass or occupy. This version has no shared safe-star squares: only private home lanes are safe. No legal move produces a visible automatic pass.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗