Party games
Mind Spectrum
Give one example, lock a position and reveal how closely your team understood you. 4–8 players.
Share a room code and play with friends.
Party games
Give one example, lock a position and reveal how closely your team understood you. 4–8 players.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Form two teams of at least two, with sizes within one. The first player picks word language and initial clue givers. Random first team starts at 0, the other at 1. Only the active clue giver sees the target, gives one real example on the scale, then stays silent. Teammates discuss, share a dial position and lock it. Opponents choose whether the target is farther left or right, then reveal. This web version uses integer 0–100: distance at most 3/6/9 earns 4/3/2 points, otherwise 0, with boundary ties scoring higher. Unless 4 is scored, a correct opposing side guess earns 1. Teams alternate and clue givers rotate. A team scoring 4 while still behind takes another turn with the next giver. At 10 or more, higher score wins; a tie gives each team one extra turn, including all side points, repeated in pairs if tied again. No numbers, endpoint words or synonyms to signal the target. Original scale bank and explicit digital house rules.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗