✳ Tiny Joy Lab

Rules

  1. Aim and fire with a mouse or touch. A shot inserts into the chain; three or more adjacent marbles of one color disappear. Each color also has a distinct symbol to help identify it.
    How it works: Insert a matching shot beside two adjacent unarmored marbles; all three clear. Match both color and symbol.
  2. Gaps pull closed after a match. If the joined ends form another group of at least three, they clear in a cascade. Clear every marble to win; lose if the chain's head reaches the end.
  3. The launcher shows your current and next marble. Use Swap to exchange them. Watch the insertion point so you do not split matching colors.
  4. A white-ringed armored marble loses its shell on the first match. Dashed tunnels hide marbles from shots, and gray asteroids block projectiles. Every sixth stage has periodic speed surges. Complete the displayed bonus target for 25 extra coins; it is optional for clearing the stage.
  5. Slow reduces chain speed for a while; Reverse briefly moves it backward. Pierce makes the next shot remove up to five marbles along its line. Pierced marbles score points but do not trigger color matches. Each skill consumes one matching supply.
  6. The campaign has 36 stages in six sectors. Between stages, spend star coins on launcher speed, slower tracks, or chain earnings, with three upgrade levels each. The same coins also buy skill supplies.
  7. After a defeat, retry the stage or pay for one rescue to push the chain back and remove its first three marbles. Rescue use is limited per stage. You can replay after completing the campaign.
  8. Campaign progress saves on this device. Continue it or start a new campaign. The daily challenge is a separate stage seeded by the UTC date; it neither uses nor overwrites campaign progress. Resume explicitly after pausing.

How it works