Party games
Rummy
Meld, extend and discard your way to an empty hand.
Share a room code and play with friends.
Party games
Meld, extend and discard your way to an empty hand.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Fixed Pagat Basic Rummy, one deal, 2–6 players, 52 cards, no jokers. Deal 10 each for two, 7 for three/four, 6 for five/six. Random dealer; left plays first. Draw stock top or discard top, keeping stock draws private. Optionally make at most one new meld: 3/4 equal ranks or 3+ consecutive same-suit cards. Ace low only, no QKA/KA2. Then lay off freely on anyone’s meld, preserving its form without rearranging; no prior own meld needed, and no new meld after laying off. Discard one; a picked-up discard cannot be immediately discarded unchanged. Empty hand by meld, layoff or discard ends at once. Winner earns opponents’ remaining values: Ace1, faces10, others face value. Flip the entire discard into stock without shuffling at most twice, old bottom drawn first. At third exhaustion choosing stock ends blocked: lowest remaining value earns differences from all others, shared equally on ties. No going-rummy bonus, wildcards, money or multi-deal target.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗