Party games
Sevens
Start four suit sequences at 7. Block key cards and empty your hand first, with 3–7 players.
Share a room code and play with friends.
Party games
Start four suit sequences at 7. Block key cards and empty your hand first, with 3–7 players.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Deal all 52 cards; hands may differ by one. The player left of the dealer starts. Play any 7 to open a suit, then extend that suit consecutively in either direction: Ace low, King high. You must play if able; pass only when no card fits. First empty hand wins. Others score their remaining cards, lower is better. Based on Fan Tan/Sevens play, with no chips, bets or chip penalties. One hand per match.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗