Party games
Firework Crew
See every teammate’s cards, but not your own. Use limited clues to build five fireworks together.
Share a room code and play with friends.
Party games
See every teammate’s cards, but not your own. Use limited clues to build five fireworks together.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
2–5 cooperative players, five-colour base mechanism with original visuals. 50 cards: per colour three 1s, two each of 2/3/4, one 5. Deal 5 each with 2–3 players, 4 with 4–5. First joined starts. Only your own faces are hidden; clue notes remember matching and excluded attributes. Each turn give one complete colour/number clue to another player for one token (no empty or self clues), discard one to recover a token (forbidden at all 8), or play one. Each colour must build 1 through 5; an incorrect play adds a mistake. Completing a 5 recovers one clue, up to 8. Refill after play/discard. Third mistake or all 25 built ends immediately before refill. Drawing the last card gives everyone one additional turn, including its drawer. Score is the sum of stack tops, out of 25. Three mistakes displays team defeat and progress points. No rainbow, bots or hand reordering. Do not reveal extra faces in chat.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗