Party games
Gong Zhu
Four-player trick taking with a pig, a sheep and a transformer.
Share a room code and play with friends.
Party games
Four-player trick taking with a pig, a sheep and a transformer.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Fixed JJ ordinary four-player table: 52 cards, 13 each, Ace high. In seat order, expose any of spade Q, diamond J, club 10 and heart A held; the fourth is automatic once three are exposed. First play is club 2. Follow led suit if held; otherwise discard any card. Highest led-suit card takes the trick and leads. An exposed card cannot be led/followed on its suit’s first trick unless it is your only card in that suit; it can be discarded off-suit. Pig Q♠ is −100; sheep J♦ +100. Hearts 2/3/4 score 0, 5–10 −10 each, J −20, Q −30, K −40, A −50. Exposed heart A doubles all hearts; exposed pig/sheep doubles itself. Collect all 13 hearts for +200 instead. All hearts plus pig, sheep and transformer is a grand slam: pig becomes positive. Club 10 multiplies other points by 2, or 4 when exposed; alone among scoring cards it is +50/+100. Zero-point hearts still count as scoring cards. For a grand slam add exposed-adjusted positive components, then multiply; unexposed is 800. Final score is four times your raw score minus all raw scores. One deal; highest wins. No money, partnership variant, first-card bonus or tournament disconnection penalties.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗