Party games
Hong Kong Mahjong
No flowers, three-fan minimum. Chows, pongs, kongs and multiple winners.
Share a room code and play with friends.
Party games
No flowers, three-fan minimum. Chows, pongs, kongs and multiple winners.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Our no-flower casual table references CULHK’s 2016 event. 136 tiles; four sets and a pair or thirteen orphans, no seven pairs. Minimum 3 fan, maximum 8. Closed hand, all sequences, self-draw, kong replacement win and robbing an added kong: 1 each. All pungs, half flush and mixed terminals: 3; little dragons: 4; pure suit: 7. Big/little winds, big dragons, four concealed pungs, orphans, pure terminals, all honors, four kongs, heavenly/first-discard earthly wins and consecutive-kong wins: 8. At 3–8 fan, each self-draw payer pays 16/32/48/64/96/128; a discarder pays twice that. Multiple winners allowed. No separate kong points. Only orphans may rob a concealed kong. Immediate same-tile/opposite-end chow swaps are disallowed. No liability or offline penalties. One deal.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗