✳ Tiny Joy Lab

Rules

  1. Campaign: visit all six islands, build the hull, engine and rescue beacon, then call rescue at Sandy Bay before day 48 ends. The separately saved daily expedition asks for the Wreck Reef relic within 12 days. Only actions and sleep advance time.
  2. Tap neighboring land to move and reveal adjacent cells. Each day has 10 actions: move, gather, draw water or craft costs 1; sailing costs 2, or 3 in a storm; surveying ruins costs 2. Arrows/WASD move, Space gathers or draws water.
  3. Actions and sleep use food and water. Use carried meals, berries and clean water in Pack. Raw fish or water can cause illness. Zero health or the deadline ends the run. Sleep restores stamina; shelter blocks bad weather and a fire burns wood. Herbs and medicine heal.
  4. Carry 24 weight, or 40 with a large pack. Crafting draws from your pack and current camp stores; outputs go to stores. Pack and Camp move supplies. Stone, ore and scrap weigh 2. Tools wear out; repair them at camp with stone or fiber.
  5. First make a pick from starting stores, then gather stone for an axe, fire, water filter and fishing rod. A filter makes dock water safe. Fishing and cooked meals support travel; wood and fiber make a raft.
    How it works: Mine stone with a pick, build fire and filter, cook caught fish, then load supplies onto a raft.
  6. Moss Marsh has resin and biting insects; repellent protects 8 actions. Reef salvage needs rope and knife, and stops in storms. Reinforce the boat for southern islands. Ridge mining risks injury, Vinewood hides plans behind vines, and Ember Isle consumes extra water without a heat cloak.
  7. Sailing burns 1 wood and wears the boat; at least 15 durability is required. Make a camp at a dock with 3 wood and 2 fiber. Repair tools and boats. A kiln refines ore and coal into metal for wire and batteries; jungle plans unlock engine and beacon. Missing materials are shown.
  8. A bedroll costs 4 fiber and 2 resin and blocks outdoor weather damage, but not ridge cold. Hand-gathering wood, stone or fish yields only 1 and costs 1 health. Dock towing costs 2 days and 3 health, discards cargo except meals, water and medicine, and returns home. Rescue within 36 days is an optional personal challenge.
  9. Island stores persist, so freight and food matter. Menus, rules, hidden pages and blur block play; restored games pause, with no offline loss. Save conflicts preserve this run; damaged saves need verified backup and explicit reset.

How it works