✳ Tiny Joy Lab

Rules

  1. Tap two neighbouring weather symbols or drag one toward its neighbour. Match at least three of one kind in a row or column. Invalid swaps bounce back and cost no moves. Complete all goals before your moves run out.
    How it works: Swap neighbours to make a line of three. Swap the illustrated drop down to complete the suns.
  2. Four in a line creates a beam in that direction; five creates a rainbow cloud; a T or L match creates an area blast. Clearing a special activates it. Swap a rainbow cloud with an ordinary symbol to clear that kind. Two adjacent specials combine; two rainbow clouds sweep the board.
  3. Clear over ice to remove one layer; double ice needs two hits. Vine-bound symbols cannot swap but matches and specials free them. Clear beside storm clouds or hit them with a special to remove one layer. Clouds block falling symbols. Weather balloons cannot swap; deliver them to the bottom row.
  4. Ringed cells in Whirlwind Ridge change symbol kind after each valid swap and may start cascades. Falling and cascades cost no extra moves. When no legal swap remains, the board reshuffles for free, keeping specials and weather balloons.
  5. Choose one boost before each stage: Tailwind adds three moves, Sunshine starts with a rainbow cloud, and Toolbox adds two hammers and one sweep. Hammer hits one cell; Sweep hits a row. Tools cost no moves and reset each stage. Hint marks a legal swap for free.
  6. The campaign has six chapters and 48 stages. Clear a stage to unlock the next. At least 30% of initial moves remaining earns three stars; at least 12% earns two; otherwise one. Progress and the current game save in this browser. Daily has a fixed daily seed and goals. Endless raises the score target each wave.

How it works