✳ Tiny Joy Lab

Rules

  1. Hold left or right to move and jump over gaps. Desktop: arrows or A/D; Space, W or Up jumps. A short coyote window and jump buffer make edge jumps forgiving.
    How it works: Move right, then jump across the gap. Check the landing platform before taking off.
  2. Moving platforms carry you over wide gaps; lifts reach high ledges. Step on gold plates to latch linked gates open. Wind changes your motion in the air.
  3. Warning lights precede dangerous beams; cross while dark. Saws follow visible paths. A clock shadow chases you in chapter finales: read the mechanisms before committing.
  4. Touch flags to activate checkpoints. Falls and hazards return you to the nearest flag; collected stage gears and opened gates stay. A mistake does not erase the campaign.
  5. Six chapters contain six stages each. Optional high paths hold gears. Collect more with fewer mistakes for stars. Chapter finales earn equipment; wear at most two items.
  6. Adventure advances stage by stage. Daily uses a fixed stage and layout for its date. Time trial replays unlocked stages. Each mistake adds three seconds to the record.
  7. Progress stays in this browser. Menus, outer rules and hidden tabs pause play. New challenges replace the active stage while keeping unlocks, equipment and best records.

How it works