✳ Tiny Joy Lab

Rules

  1. Seven shapes fall from above. Fill all 10 cells across to clear a row. Multiple rows and consecutive clearing pieces earn more points. Blocking the spawn or locking above the top ends the run.
    How it works: Line up the outline with the gap, then hard drop. A full 10-cell row clears and blocks above fall one row.
  2. ←/→ move, ↶/↷ turn, ↓ soft drop, ⇓ hard drop and lock. Keyboard: arrows move/soft drop, ↑/X clockwise, Z counterclockwise, Space hard drop, C/Shift hold, P pause. Touch: drag sideways, tap to turn, or swipe far down to hard drop.
  3. The outline shows the landing. Ground contact normally allows 0.5 seconds to adjust; moves/turns can reset that timer at most 15 times. Rotations try small wall kicks. Hold is available once per piece, refreshed after a lock.
  4. 36 missions introduce row targets, marked well floors, seals, timed clears, row shifts and garbage. Meet the row target AND remove every circular floor mark or diamond seal present. Marks clear with their rows.
  5. A shift warning shows the direction and pieces remaining. All fixed rows then wrap one cell sideways. Garbage warnings show the hole and pieces remaining before a bottom row rises; overflow loses. Reaching the goal settles the mission before that piece adds pressure.
  6. After a clear, choose the next mission’s rig: Forecast previews 5 with a 0.35s lock; Harbor previews 2 with a 0.75s lock; Twin hold previews 2 and allows two holds per piece. These are tradeoffs, not stacking power upgrades.
  7. The UTC daily has a fixed mission and separate save. Endless begins empty and accelerates with cleared rows. Replay unlocked campaign missions; a fresh run or replay asks first.
  8. Menus, rules, hidden pages and restored saves pause until Resume. Progress saves on this device. If another page updates it, saving stops until you load that newer progress.

How it works