Party games
The Resistance
Secret sides, public team ballots and anonymous mission choices for 5–8 players.
Share a room code and play with friends.
Party games
Secret sides, public team ballots and anonymous mission choices for 5–8 players.
Share a room code and play with friends.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
A player left. This game has ended.
Base game, no expansions or special roles. 5/6 players have 2 spies; 7/8 have 3. Spies know each other. The leader proposes the required team. Everyone votes privately, then all votes reveal. Approval requires more than half; a tie rejects. Rejection rotates leadership; five consecutive rejections give spies victory. Approved members secretly support or sabotage; resistance must support. One fail normally fails a mission, except mission four with 7+ players needs two. Reveal only fail totals, never authors. Three successful missions win for resistance, three failed missions for spies. Rotate leader after each mission.
Rooms expire 24 hours after the last action. Refresh to reconnect; leaving ends the current game.
Original rules ↗